WIND
3Parlor Dragonmaid
Archetype:
Dragonmaid
ATK:
500
DEF:
1700
View:
6898
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
Parlor Dragonmaid — Power Evaluation
Final Score: 74 ± 5 · Confidence: High
- Intrinsic: 73 · Deck: 74 · Meta: provisional
- Primary role: Combo enabler / Extender · Secondary: Searcher/Tutor, Material body
Why it scores here
Parlor Dragonmaid scores as a core enabler of the Dragonmaid resource loop—it mills Dragonmaid cards to the graveyard on summon and recycles Level 8 Dragonmaids back from the GY via a Battle Phase hand bounce, forming the backbone of the archetype's grinding advantage. While it provides zero disruption and does not serve as a primary combo finisher, it consistently fuels lines across 46 distinct archetypes (100% inclusion in pure Dragonmaid builds from 400 recent decks), and its low deckbuilding cost makes it splashable into synergy shells. The moderate average power index of 32.6 in observed combos reflects its supporting role—it enables rather than dominates—but that role is reliable and central to Dragonmaid's grind strategy.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Easily summoned as a Level 3 Normal summon or via Dragonmaid search routes like Lorpar; 36.4% appear as starters in recorded combos. (observed) |
| Combo & Conversion | 65 | Fuels the GY milling and Level 8 recycle loop central to Dragonmaid lines; average power index of 32.6 when present indicates supporting role in enabling lines rather than driving them. (observed) |
| Resource Economy | 80 | Mill effect filters the deck to the GY (grind resource), and the Battle Phase summon loop recycles Level 8 bodies repeatedly for sustained advantage; Stardust Bystial example shows 34.5 resource score when Parlor is present. (observed) |
| Effect & Interaction | 20 | No disruption, negation, removal, or hand-trap capability; pure grind enabler with zero opponent interaction. (verified) |
| Material Utility | 50 | Level 3 Dragon usable as Synchro, Xyz, or Fusion fodder in synergy decks; no explicit material synergy on text; generic body utility only. (inferred) |
| Resilience & Flexibility | 70 | Battle Phase hand-bounce effect recycles the card between zones, creating a redundant loop; 36.4% end in hand, 27.3% end on board in observed combos. (observed) |
| Deck-Building Efficiency | 85 | Near-free inclusion with no garnet or brick condition; 76.47%–100% inclusion across 7 tracked archetypes and splashes into 46 total archetypes; 2.86 copies per deck with 351/400 running 3 copies is optimal. (verified) |
Calculation
Weight profile: 0.7 × Combo enabler + 0.3 × Searcher/Tutor. Intrinsic ≈ 73, Deck ≈ 74, Meta = provisional. Modifiers: none. Final formula: 0.40 × Intrinsic (73) + 0.60 × Deck (74) = 74
Strengths
- Core enabler of the Dragonmaid resource loop with no garnet condition
- Splashes cleanly into 46+ distinct archetypes with high consistency (verified across 400 decks)
- Hand-bounce effect provides resilience and recycling redundancy; appears in 36.4% of end hands and 27.3% of end boards
- Reliable milling and Level 8 summon loop fuel sustained card advantage without disruption requirement
- Low deckbuilding cost with multiple summoning routes (Normal summon, Lorpar search, Sheou search)
Weaknesses
- Provides zero disruption or opponent interaction; does not protect the board
- Recycle timing fixed to Battle Phase start (no reactivity on opponent's turn)
- Average power index (32.6) reflects supporting role—not a combo driver or finisher; appears in 0% as payoff
- Battle Phase effect negation leaves it stranded without its recycle loop
Counters / choke points
- Ash Blossom & Joyous Spring (negates the milling effect on summon)
- Negate the Battle Phase effect to prevent the Level 8 summon loop
- Board wipes that clear the Level 8 Dragonmaids it recycles
Best use
Combo enabler and grind-value generator; core Dragonmaid mill-and-recycle engine. Decks: Dragonmaid (pure, all variants: 31.8% of sample), Dracotail (11.8% of sample), Tenpai Dragon (4.2% of sample), Bystial/Byssted hybrid (7.8% of sample). Suggested copies: 3.
Evidence & gaps
- Verified: Card is Level 3 Effect Monster, Normal or Special Summonable (card text); Mill effect: sends 1 Dragonmaid from Deck to GY on summon, except self (card text); Recycle effect: returns self to hand at Battle Phase start, Special Summons 1 Level 8 Dragonmaid from hand or GY (card text); Once-per-turn restriction on both effects (card text); 100% inclusion in pure Dragonmaid archetypes (usage statistics: 100% across 3 variants); Splashes into 46 distinct archetypes across 400 recent decks (deck data)
- Observed: 36.4% appear as combo starters (4/11 combos with high tier partner Lorpar) (combo data); 27.3% remain in end board after combo resolution (3/11 combos) (combo data); 36.4% return to end hand (4/11 combos) via the recycle loop (combo data); Average power index 32.6 when present indicates supporting enabling role (combo data); 2.86 average copies per deck, heavily skewed to 3 copies (351/400 decks, 87.75%) (deck data); 79% co-deck rate with Ash Blossom & Joyous Spring, indicating inclusion in tuned competitive lists (deck data); Highest usage in pure Dragonmaid (76.47%–100% across variants); 60% in Materiactor, 50% in general Dragon (usage statistics)
- Inferred: The mill effect + Battle Phase recycle loop forms the core resource engine and grind advantage of Dragonmaid strategy (from card text + observed combo patterns); Level 3 Dragon body is usable as Synchro fodder (with Tuner support), Xyz material, or Fusion material in synergy decks (general Yu-Gi-Oh mechanics); Multiple practical summoning routes reduce brick risk (Lorpar search 99.2%, Sheou search 97.5%, Chamberlain 97.8% co-deck confirm routes exist) (from top partners)
- Data gaps: No banlist restriction token; assumed 3 copies legal in all formats (TCG, OCG, MasterDuel) Combo sample size (11 combos) is small; larger sample would refine power index estimate and role breakdown No explicit hand-trap matchup data; effects of common negation sources (Ash Blossom, Nib, etc.) not quantified






